Sep 27, 2005, 05:35 AM // 05:35 | #1 |
Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Runes 101
How does runes work on armor?
From what I understood - If you use two runes of same type but of different levels (i.e. minor fire magic rune and major fire magic rune), those do not stack. Major will cancel out minor. This applies to vigor as well? Will runes for a class which I have as my secondary will benefit me? I've heard that only runes for my primary class will benefit me. Can runes be added to shields or foci? Anything else I should knwo? Thanks! |
Sep 27, 2005, 05:42 AM // 05:42 | #2 | |
Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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2) Yes. 3) No. You can't even equip them so don't sweat the secondaries. 4) No. Armor only. 5) Nope, you got the basics covered. |
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Sep 27, 2005, 06:12 AM // 06:12 | #3 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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1) Absorption is the same as any other rune in that it does not stack. FYI Absorption is also global, you only need one.
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Sep 27, 2005, 07:54 AM // 07:54 | #4 |
Moderator
Join Date: May 2005
Location: Australia
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1. I believe Asrial is confusing the fact that Absorbtion runes stack with knights/ascalon armor . the runes themselves don't stack with each other, but they do stack with knights/ascalon damage absorbtion.
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Sep 28, 2005, 12:45 AM // 00:45 | #5 |
Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Thanks, folks
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Nov 14, 2005, 04:26 PM // 16:26 | #6 |
Wilds Pathfinder
Join Date: Nov 2005
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Update:::
Just curious.. b/c I'm not at my console (working.. actually).. but can't you stack runes? IE: I have Blood on my scar and my tunic. Kinda have a bet with a friend, but I'm not home to prove it. N E Rate... By having it on 2 armor items, doesn't it raise my blood by +2? Also, are there penalties for doing this? (I'm only asking this b/c I noticed that this was posted a while ago before more recent patches) |
Nov 14, 2005, 04:30 PM // 16:30 | #7 |
Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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The only way they stack is if inherent to the armor (like the scar or the ranger's mask)....otherwise, runes don't/can't stack.
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Nov 14, 2005, 04:31 PM // 16:31 | #8 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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It still hasn't changed. Runes of the same type don't stack in their benefits; still, the -health penalties do stack.
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Nov 14, 2005, 04:39 PM // 16:39 | #9 |
Wilds Pathfinder
Join Date: Nov 2005
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Huh....
I'll have to check when I get home b/c I"m 99.999% sure having a Blood Rune on my Tunic and Scar gave me a +2. Might've been a glitch. Thanks though. |
Nov 14, 2005, 04:45 PM // 16:45 | #10 | |
Frost Gate Guardian
Join Date: May 2005
Location: Dallas, TX
Guild: Tribal Instincts
Profession: R/E
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A Hat of any kind (Scar, Mask, Helmet, Eye, Tatto) that gives a +1 to an attribute is NOT a rune. It is a Hat/Mask. You can then apply a rune of any kind to that Hat/Mask OR to ANY OTHER piece of armor, and they WILL stack. (ie., A scar of +1 Curses, plus a Major Rune of Curses on the scar, will give you a total of +3 to curses. A monk scalp tatoo of +1 Healing Prayers, plus a Superior Rune of Healing Prayers on your leggings, will give you a total of +4 to Healing Prayers.) Last edited by BrandonIT; Nov 14, 2005 at 04:47 PM // 16:47.. |
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Nov 14, 2005, 04:52 PM // 16:52 | #11 | |
Ascalonian Squire
Join Date: May 2005
Location: McAllen, Texas
Guild: Black Metal Clan
Profession: W/Mo
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Nov 14, 2005, 05:45 PM // 17:45 | #12 | |
Wilds Pathfinder
Join Date: Nov 2005
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Quote:
Since I put a Rune on my starting scar, it's now Blood +1. But the key is that I put the rune on there. It wasn't something I just started the game with. As for my tunic, that I put the +1 rune on (myself). So.. it's probably a glitch since none of y'all have been able to do it. LIke I said.. I'll verify when I get home. Mainly, I'm just glad I had the $ to do all this fooling around. Noobs & Black Dye are soo great. I bought Black Dye from a noob for $200, then sold it for $6,000 and used the money to upgrade to the best equipment in Ascalon. |
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Nov 14, 2005, 06:51 PM // 18:51 | #13 |
Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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oh yeah, you can PUT it on the armour. But if you take both pieces of armour off, your total in blood magic should only go down by 1.
Theres nothing to stop you putting 5 Superior Blood Magic runes on your armour, but you'll only ever get the base +3 (plus any inherent effect that your scar may have at a later date). |
Nov 14, 2005, 07:41 PM // 19:41 | #14 | |
Wilds Pathfinder
Join Date: Nov 2005
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Quote:
...???? Huh? Are you saying that it is possible that I have a +2 to Blood Magic b/c I used the Blood Rune on both Tunic and Scar? Is this not a glitch? Or am I misreading? |
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Nov 14, 2005, 09:15 PM // 21:15 | #15 |
Moderator
Join Date: May 2005
Location: Australia
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Did you put in 2 minor runes or a minor and a major? Maybe you put a minor blood in your scar and a major blood rune in yor tunic? This would explain why you get +2 blood since major runes are +2 to an attribute... and a major would override a minor's effect..
What Pevil Lihatuh is saying is you could put 5 superior Runes of Blood in your armor pieces but you would only get +3 Blood since the positive effect's of runes don't stack. However the negative effects do - thus the -75 health from those 5 runes would stack, giving you -375 health. |
Nov 14, 2005, 09:32 PM // 21:32 | #16 |
Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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lol quite so Kamatsu.
Basically, from what I understand of your armour xenoranger, it looks like this: Scar: nothing on the scar, but a +1 BM rune Gloves/Legs/Boots: just the normal stuff Body: +1 BM rune So if you yourself manually add that up, it gives you +2 Blood magic. However if you look at your attributes, if you take one of those pieces of equipment off, the blood magic will not go down at all. If you take both off, it will go down by 1 (or 2 if as Kamatsu suggests, you have a minor and a major in there). If you DO happen to get a +2 bonus from the runes, you're one lucky person with a nice glitch |
Nov 14, 2005, 10:01 PM // 22:01 | #17 |
Forge Runner
Join Date: Sep 2005
Location: Ascalon 1
Profession: W/R
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Before when I didn't realise runes didn't stack I would put 4-5 minors of the same rune across my armor.
If you put 4 minor healing runes, it will actually increase your healing prayers by +2 instead of +1. |
Nov 15, 2005, 12:08 AM // 00:08 | #18 | |
Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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does this work in pvp? |
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Nov 15, 2005, 12:26 PM // 12:26 | #19 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Nov 15, 2005, 12:58 PM // 12:58 | #20 |
Wilds Pathfinder
Join Date: Nov 2005
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OK... I tried it again, but I can't reproduce it.
I had applied 1 minor blood rune to my scar and 1 minor blood rune to my tunic. It sucks b/c I know it worked. Must've just been a glitch in the game for that play session. Still, having a +2 while just using a minor rune was pretty sweet. 1 more thing. I know you can only apply runes that match your character's primary class. But can you have another character apply runes to your armor? IE: If I had a mesmer friend I trusted, could I loan him my armor and have him apply a Domination Rune to it? Or will the runes only work for the same class armor as the base for the rune (IE: Necromancer stat boost can only be used by a necromancer on necromancer armor, & Mesmer stat boosts can only be used by a Mesmer on Mesmer armor) |
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